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Resizing an Image without losing any quality


public static byte[] CreateThumbnail(byte[] imageBytes, int lnWidth, int lnHeight)
    {
        byte[] b;
        System.Drawing.Bitmap bmpOut = null;

        try
        {
            Bitmap loBMP = new Bitmap(System.Drawing.Image.FromStream(new MemoryStream(imageBytes)));
            ImageFormat loFormat = loBMP.RawFormat;

            decimal lnRatio;
            int lnNewWidth = 0;
            int lnNewHeight = 0;

            if (loBMP.Width < lnWidth && loBMP.Height < lnHeight)
            {
                //NEW.............................................................................................************
                var image = loBMP;
                using (MemoryStream ms = new MemoryStream())
                {
                    image.Save(ms, ImageFormat.Bmp);
                    return ms.ToArray();
                }

                //return loBMP;
            }
            if (loBMP.Width > loBMP.Height)
            {
                lnRatio = (decimal)lnWidth / loBMP.Width;
                lnNewWidth = lnWidth;
                decimal lnTemp = loBMP.Height * lnRatio;
                lnNewHeight = (int)lnTemp;
            }
            else
            {
                lnRatio = (decimal)lnHeight / loBMP.Height;
                lnNewHeight = lnHeight;
                decimal lnTemp = loBMP.Width * lnRatio;
                lnNewWidth = (int)lnTemp;
            }


            bmpOut = new Bitmap(lnWidth, lnHeight);
            Graphics g = Graphics.FromImage(bmpOut);
            g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
            g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
            g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
            g.FillRectangle(Brushes.White, 0, 0, lnNewWidth, lnHeight);
            g.DrawImage(loBMP, 0, 0, lnNewWidth, lnHeight);

            loBMP.Dispose();
        }
        catch { return imageBytes; }

        var image2 = bmpOut;
        using (MemoryStream ms = new MemoryStream())
        {
            image2.Save(ms, ImageFormat.Bmp);
            b = ms.ToArray();
        }
        return b;
        //return bmpOut;
    }

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